The Game Marketer helps ShantyTown top 100,000 Steam wishlists
Solo developer Erik Rempen’s cosy city builder ShantyTown crossed 100,000+ Steam wishlists, 1.5 million+ page visits and 70,000+ demo downloads after a full-service marketing push from The Game Marketer. The campaign also helped the game land press, creator support and a strong showing at PAX Rising ahead of launch. Why it matters: - ShantyTown’s campaign shows how a solo developer can scale a niche indie launch with the right mix of strategy, creative, PR and paid media. - The game crossed 100,000+ Steam wishlists, a milestone that can improve launch visibility and long-term sales momentum. - The campaign also drove 1.5 million+ Steam page visits and 70,000+ demo downloads, broadening the game’s audience before launch. What happened: - Solo developer Erik Rempen of Silk Softworks worked with The Game Marketer on ShantyTown’s demo push, Steam Next Fest presence, PAX Rising showcase and launch campaign. - The Game Marketer managed strategy, branding, Steam page optimisation, social media, PR, paid media, trailer production and asset creation. - By launch, the campaign had delivered 100,000+ Steam wishlists, 1.5 million+ Steam page visits and 70,000+ demo downloads. The details: - ShantyTown is a cosy urban diorama builder centered on creativity, vertical construction and calm, thoughtful space management. - The marketing team developed a new logo and revamped the Steam page to better show the game’s visual style at a glance. - Multiple trailers were produced during the campaign, along with platform-specific social content and a consistent visual direction. - Paid media ran throughout the campaign and was timed to key development beats. - The Game Marketer used continuous creative testing, country targeting and retargeting to find what resonated with cosy game and city-builder audiences. - The campaign produced low CPC and cost-per-wishlist rates, with click-through rates reaching up to 6%. - The game earned media coverage and creator attention, including an 8/10 from DualShockers, Indie of the Week recognition from Kotaku and a 9.1/10 from GamerBlurb. - ShantyTown also secured a successful PAX Rising showing, was named one of the Games Ground Indie Winners and led to podcast guest appearances for Erik Rempen. - The full game launch trailer was included in the campaign materials. - The game is available on Steam: ShantyTown on Steam Between the lines: - The campaign leaned heavily on a clear visual identity, which made the game easier to understand quickly across store pages, trailers and social posts. - The results suggest that tightly coordinated creative and paid media can move a niche city-builder from demo interest to sustained wishlist growth. - Erik Rempen framed the value of the partnership as being able to stay focused on finishing the game while marketing work moved in parallel. What’s next: - ShantyTown’s launch-era visibility now gives Silk Softworks a stronger base for continued sales, community growth and post-launch marketing. - The game’s press momentum and creator interest could help extend its reach beyond the initial release window. - Silk Softworks and The Game Marketer may use the same playbook on future projects if the launch performance continues to hold.
Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.
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